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Canvas Although heavy hitters such as CorelDraw, Macromedia FreeHand, and Adobe Illustrator dominate the illustration-software market, Canvas maintains a loyal following. Instead of trying to duplicate the competition's enormous vector-drawing feature sets, Canvas combines a solid selection of illustration tools with a variety of image-editing, Web-design, and desktop-publishing functions. Budget-conscious designers may also prefer to purchase Canvas for $399 instead of buying Adobe Photoshop, Illustrator, and InDesign. Canvas is an easy-to-use, all-in-one graphics solution suitable for all but the most demanding professional illustrators. Hit
the Canvas running
Jack-of-all-trades,
master of none In addition, Canvas's basic CAD-like technical illustrations provide the basic tools that mechanical engineers and architects need to create designs. Canvas also sports a few advanced features that let you enhance drawings with text imported from databases, desktop publishers, and other third-party applications. We're also impressed with Canvas's Web and presentation features, with which you can produce intelligent flowcharts, self-executing slide shows, and specialized Web graphics such as rollover buttons and GIF animation. Cooler still, the SpriteEffects feature lets you apply layers of bitmap and vector effects to objects, edit them, and save them to reuse later. If you work in a multiplatform environment, you'll appreciate how Canvas's sophisticated PDF- export capabilities let you produce Mac and Windows Acrobat documents that contain embedded fonts, URLs, and page transitions. Still can't beat the big guys The big picture The idea of an integrated vector drawing package, bitmap editor, page-layout application and Web-authoring environment sounds like a tempting proposition. Why waste time exporting and translating your artwork between different apps, when you can just use one stable environment? It's an ambitious idea, and we can't see those rooted within Photoshop, Illustrator, FreeHand or QuarkXPress, moving over to a single app immediately. But it's an idea that's worked well for Deneba over the last few years, with Canvas becoming increasingly popular within the design industry. A selected tool, once used, does not stay selected. For example, draw a rectangle. If you want to draw a new rectangle, you have to select the Rectangle tool again. I would prefer the last selected tool remained active until I select another. Some effects and commands are executed in real time, others require hitting Enter to apply the changes. More consistency in this department would make Canvas a few degrees easier to get synchronized with. The Blend tool can only apply blends to solid-colored objects although you can blend groups of blended objects. Once applied, blends cannot be edited, which seems inconsistent with many of the other tools and effects. Nor can you create a blend of objects containing transparency. The multi-media publishing capabilities make Canvas very attractive for persons who prefer to work in one application. Canvas if extremely well suited to persons working in corporate art departments or workgroups because the ability to add and pull data from each drawing as well as being able to create self-contained presentations. Illustrators will appreciate the hands on, on-screen, interactive control versus the dialog box approach to creating and editing an image. FreeHand users could benefit from just about every aspect of this application. (About the only thing missing here, is the FreeHand's cool perspective grid). Illustrator users should really appreciate the breadth of really good features and interactive tools and its user interface. |
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